Bobbled Beings

On the right is a texture atlas of all of the assets I modeled and textured for Bobbled Beings. The screenshot is from Autodesk Maya, the models were textured in 3D Substance Painter. The tree, land, and water assets as shown in the sample scene are all free Unity assets imported into the scene.

I created a 3D, 3rd-person open-world game in Unity and created all of the assets for the game in 7 weeks. This includes the 3D models and textures for the characters and environment in Maya, 3D Substance Painter, and Photoshop. On the left is a video sample of the scene in Unity.

Sample Scene in Unity of Bobbled Beings

Texture atlas of assets created

RavenGuard

I worked over 9 months with a team of 4 students on our major qualifying project. This project was RavenGuard, a 2D tactical role-playing game with roguelike elements. I created pixel art characters, animations, landscapes and UI using Aseprite. The game was developed in Unity and published on itch.io.

Internal trailer of RavenGuard version 0.9

Pixel Art Here!

Crypt Crawl

I created a 2D timed dungeon escape game with a partner over 2 weeks. We worked in the JavaScript-based engine Perlenspiel, to develop a game within given restrictions on what we could create. I created the design, art, and audio for this game.

Level Design of Crypt Crawl

Level Design of Crypt Crawl